Online virtual worlds applications and avatars in a user-generated medium : hearing before the Subcommittee on Telecommunications and the Internet of the Committee on Energy and Commerce, House of Representatives, One Hundred Tenth Congress, second session, April 1, 2008. by United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and the Internet

Cover of: Online virtual worlds | United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and the Internet

Published by U.S. G.P.O., For sale by the Supt. of Docs., U.S. G.P.O. in Washington .

Written in English

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Subjects:

  • Virtual reality -- Social aspects,
  • Second Life (Game) -- Social aspects,
  • Avatars (Computer graphics)

Book details

Classifications
LC ClassificationsKF27 .E555 2008c
The Physical Object
Paginationv, 82 p. :
Number of Pages82
ID Numbers
Open LibraryOL24122697M
ISBN 100160845025
ISBN 109780160845024
LC Control Number2009526256

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This collection is a collaborative effort of the How They Got Game Project of the Stanford Humanities lab, as part of the Preserving Virtual Words project.

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